Shape
Fine-tune, Shape
The Shape group picks the shape and sets its size and spacing. Fill style, stretch, rotation, position and jitter are under More options.
Shapes
Tilings such as triangles, squares and hexagons cover the whole area. Circles, crosses and halftone dots sit apart with space between them. Delaunay and Voronoi are irregular: Delaunay joins scattered points into triangles, Voronoi grows a cell around each point like pebbles. Lines, Topography and Checkers are fine textures with settings of their own: see Textures. Custom uses any SVG path you paste in. Under each example is its tile in the shape picker.
Scale
The size of each shape in pixels, at the design's full size. For halftone dots this setting is called Spacing. The Scale slider in the bar above the canvas sets the same value.
Gap
Space between neighbouring shapes, in pixels. The gap stays even all the way round each shape, so a tiling turns into separate tiles with a grout line between them.
Hexagons: flat or pointy top
Only for hexagons. Flat top puts a flat edge at the top of each hexagon; pointy top turns them so a corner points up.
Packing
For circles, crosses, halftone dots and custom shapes. Square grid lines shapes up in rows and columns. Hex grid shifts every other row by half a step, which packs them more tightly.
Evenness
Only for Voronoi. At 0 the cells are irregular, some large and some small. Higher values relax the points so the cells come out closer in size.
Small squares
Only for octagons. Octagons leave small square gaps between them; this sets how strong those squares are compared with the octagons. 0% hides them.
Fill
More options
Solid fills each shape. Outline draws only its edge, at the stroke width you set. Mixed draws some shapes as outlines and the rest solid; Drawn as outlines sets the share. Textures are always solid.
Corner radius
More options
Rounds the corners of every shape. It does nothing to circles and halftone dots, which have no corners, or to textures.
Stretch X and Stretch Y
More options
Stretch the grid sideways or up and down. 1 keeps the shapes in proportion. Halftone dots stay round when stretched; only their spacing changes. Delaunay and Voronoi have no grid, so these do not apply.
Rotation
More options
Turns the whole grid, in degrees. For halftone dots this is called Screen angle and sits in the main group.
Offset X and Offset Y
More options
Slide the pattern inside the artboard, in pixels, without changing it. Use it to put a whole shape, rather than a cut-off one, at an edge or behind a logo. Drag the pattern does the same on the canvas, as does holding Shift + Space and dragging.
Jitter
More options
Moves each grid point by a random amount, up to the percentage of a cell you set. Tilings stay gap-free because neighbouring shapes share their moved corners, so straight rows turn into a hand-made, low-poly look.
Custom shape
Pick Custom in the shape list, then Edit custom shape (or Custom shape in the menu) and paste the d attribute of an SVG path, such as a logo mark or an icon. The shape is scaled to fit each grid cell. Very detailed paths make the SVG file larger.